About the Game

About the Game

The Good Behavior Game is a classroom management strategy that promotes positive behavior and has shown positive long-term impacts for students.

How it Works

The Good Behavior Game helps teachers keep focused on managing their classrooms and helps children take ownership for their own behavior. I know that if there is good behavior in the classrooms then I’m not going to have to worry about disciplining children outside of the classroom.

PrincipalBaltimore City Public Schools

Teachers play the game with their class while students are completing independent or group assignments in small teams. Students learn teamwork; they receive positive reinforcement for promoting and following classroom rules; and they practice monitoring and managing their own behavior.

While the Good Behavior Game is played, teachers monitor teams to ensure they are following each of the class rules. If team members break a rule, that team receives a check mark. Teams that receive four or fewer check marks win the game and receive positive reinforcement to encourage future success.

The game is not a curriculum and does not compete with instructional time. In the beginning of the school year the Good Behavior Game is intended to be played three times a week for approximately 10 minutes at time. At the end of the school year, a teacher may play the game daily for up to 30 or 40 minutes.

Core Elements

The Good Behavior Game is built around four core elements.

History & Theory of the GBG

The Good Behavior Game is grounded in two theories: Life Course/Social Field Theory and Behavior Theory. These theories serve as the foundation for the game and provide support for the program’s effectiveness.

Life Course/Social
Field Theory

This theory holds that as we progress through life, we meet people who serve as “natural raters.” These people help identify what tasks or behaviors are expected of us and how well we are performing these tasks. In a school, these natural raters are teachers and peers who help students determine what skills they must acquire to be successful in the classroom for future success. Skills learned in one social field such as the classroom help students to be successful in other social fields such the workplace.

  • Social
    Adaptation Positive
    Reinforcement Generalization
    of Mastery Interdependent
    Group Contingency
  • Behavioral Theory

    Frequently Asked Questions